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Small browser games, built from scratch. I first made them years ago and rebuilt them here as improved v2 versions. Playable on desktop and mobile.
Box Rush leads the collection: race through corrupted regions, carry supply crates, rescue animals, and fight alongside a pet. Platform adds an endless climb above rising lava.
Tic-tac-toe in motion: each player gets only three pieces. Place them, then slide one per turn to make a line. Play against the computer, locally or online, with two movement rules.
A tactile 3D Rubik's Cube with touch gestures, timed solves, rankings and a step-by-step solver when you get stuck.
A multilingual reflex-typing game. Words fly across the screen in three motion patterns — type them before they get away.
The classic tile-sliding puzzle. Merge doubles, reach 2048, chase the high score. Keyboard and touch.
Day versus night on a shifting grid. Configure both sides equally, aim your launch — the only edge you get — then watch it fight. Ranked by territory or by time to 60%.
Settle an island of hexes: place roads and towns, collect what your tiles roll, trade for what they don't, and race three bots to ten points. Full 3D board, three bot difficulties, plays offline.